VIRTUAL HOME
1999
Place
-
Client
-
Specificity
Blind meeting room
Budget
-
Delivery
-
Status
-
Surface
variable
Type
-
Taking the avatar as its model, Virtual Home proposes an invalidating architecture. It transfers bodily solicitations to the virtual world for which it was created ; a whole decontextualised - and therefore frustrated - sensuality. At the same time, Virtual Home shows the limits of the reflexes we import from the real world. Beyond this, it sets out to materialise the insoluble contradiction of virtual space.