VIRTUAL HOME

1999


Place
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Client
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Specificity

Blind meeting room

Budget
-

Delivery
-

Status
-

Surface

variable

Type

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Taking the avatar as its model, Virtual Home proposes an invalidating architecture. It transfers bodily solicitations to the virtual world for which it was created ; a whole decontextualised - and therefore frustrated - sensuality. At the same time, Virtual Home shows the limits of the reflexes we import from the real world. Beyond this, it sets out to materialise the insoluble contradiction of virtual space.